All right, so best known practices in software development regularly merge some kind of a planning and vision, and forward thinking management, with some kind of a sprint. The former kind of planning sets a course that your project is going to take. But the latter, the sprints, enable you to move reactively and iteratively, in order to accomplish your vision. We're encouraging you to do a little bit of both, a little bit of project planning and then a little bit of reactive, iterative sprinting, in an attempt to accomplish this game. In week one your deliverable was to make a plan, to produce a concept. To give us some idea that you know where you're going. Now in week two, you're going to start doing your coding. From here on out, we're going to organize our work into weekly sprints. So each sprint we're going to give you a deliverable that is iterative, and comes with specific goals and outcomes that we'd like you to achieve. So that over the course of the capstone, you'll make progress every week, and ultimately have a good deliverable. If at any point though, you feel like you need to take your game in a different direction, you should absolutely feel free to do that. This is your project, we want it to be fun. As you make those decisions to change things around a little bit, always make sure that you go back to your plan and say, okay, what is it that I'm trying to achieve? And what is it that ultimately I'm going to be evaluated on at the end? So make changes, yeah. Go crazy, make a good game, do something you're proud of that's going to be fun to play. Just remember that at the end of the capstone, you still have to turn in something that has the same broad constraints on it. Right. So those are what we're going to evaluate you on at the end of the game. Now for this week, in particular, what we'd like you to do for your first sprint is to kind of create the container for your app. We want you to create all the views that are associated with the different stages of your app, and this can be very simple. It can be just a sequence of transitions between the different views that lay out how do you organize the overhead, the structure of the views in your game. Maybe each view is going to have a button that can send you to the next view, and maybe a back button or forward button. Something very simple. It would be fine if there was very little on each page, except for what we would like you have is a label that tells us, what is this a placeholder page for? And on one of the pages we want you to have some of the assets that you have collected, to start putting together a little palate of what things are going to look like. Now they don't have to be animated, they don't have to be reactive, they can just be dropped onto your view to get a sense of where we're going. Now at the very least, we want this scaffolding, we're calling it. We're calling this the scaffolding for your game. We want the scaffolding to have your launch storyboard or your loading page. We want that to be indicated, and we want you to label that, and we want you to make sure that you've started to address that. We want you to have an opening landing page, that from which you could go to one page to start your game. And maybe another page to do preferences. We want you to from that screen, to be able to get to a preferences view. From your preferences view, to be able to get back to your main screen. From your main screen we'd like you to be able to go to your game view. So whatever game scene that you are going to be playing your game in, we want you to be able to get to that. And optionally, you can additional pages that make sense for your particular project. So maybe at this point you'd like to add a game won-lost screen, you'd like a high score screen. Maybe you'd like something about contact information, or something like an About page that tells about your game. But at the very least we want the launch page, we want the launch storyboard to be filled out, we want your main storyboard to act as a landing page. From your main storyboard, we want you to go to a preferences page. And from your main storyboard, we want you to go to your game scene. And be able to move through those and demonstrate that you can do that. Each page again should be labeled with its role, what its role's eventually going to be, and you need to make sure you put some assets on one of the pages, so probably the game scene right? So that's where they're going to end up eventually. Just to give us a few ideas of what you're thinking about, and to motivate you to go out and look for some of these assets, on some of the websites that we've pointed out to you. Now of course we encourage you to do more than this. If you have the time and the motivation at this stage, you can take it much farther if you'd like. There's no reason to slow down your productivity, if you have the capacity and excitement to go further at this point. But that's what we're looking for at the minimum this round, on this deliverable, and we'll give you the next milestones as they come up. All right. Great, thanks for your attention. [MUSIC]