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Implementing Hangman Game Using Basics of Python 3
Coursera Project Network

Implementing Hangman Game Using Basics of Python 3

Taught in English

Yasmeen Abdelghani

Instructor: Yasmeen Abdelghani

1,674 already enrolled

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Guided Project

Learn, practice, and apply job-ready skills with expert guidance

Beginner level

Recommended experience

1 hour 30 minutes
Learn at your own pace
No downloads or installation required
Only available on desktop
Hands-on learning
4.6

(28 reviews)

What you'll learn

  • Get input from the user and then display it in a separate line and Use different data types and store them in variables

  • Use the if conditions and loops to keep track of the game and keep it going.

  • Stop the program if all the letters are correct and still there are number of turns left.

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Guided Project

Learn, practice, and apply job-ready skills with expert guidance

Beginner level

Recommended experience

1 hour 30 minutes
Learn at your own pace
No downloads or installation required
Only available on desktop
Hands-on learning
4.6

(28 reviews)

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Learn, practice, and apply job-ready skills in less than 2 hours

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  • Gain hands-on experience solving real-world job tasks
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About this Guided Project

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. By the end of Task 1, you will be able to get input from the user and then display it in a separate line.

  2. By the end of Task 2, you will be able to use different data types and store them in variables to be updated or checked later in the project

  3. By the end of Task 3, you will be able to use the if conditions to let the program make decisions whether the player guessed a correct character or not

  4. By the end of Task 4, you will be able to get a guess from the user continually while keeping track that the number of turns is not zero

  5. By the end of Task 5, you will be able to implement the definite type of loops, that will be used to continue the game and make it more user friendly and close to the real game.

  6. By the end of Task 6, you will be able to stop the program from executing the rest of the code, if the player won and the number of turns didn’t reach 10 yet.

  7. By the end of Task 7, you will be able to define a recursive function that will help the user play the game over and over again.

Recommended experience

Familiarity with the basics of any other programming language is a plus. However, not a must. This project will guide you to the basics of python.

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Instructor

Yasmeen Abdelghani
Coursera Project Network
1 Course1,674 learners

Offered by

How you'll learn

  • Skill-based, hands-on learning

    Practice new skills by completing job-related tasks.

  • Expert guidance

    Follow along with pre-recorded videos from experts using a unique side-by-side interface.

  • No downloads or installation required

    Access the tools and resources you need in a pre-configured cloud workspace.

  • Available only on desktop

    This Guided Project is designed for laptops or desktop computers with a reliable Internet connection, not mobile devices.

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