In this one hour class, you will learn the four pillars of object-oriented programming and apply it by completing a space simulation application. At the end of the class, you will understand the basic principles of object-oriented programming and have a skeleton application that you can modify into a game of other uses.
Object-Oriented Programming (OOP)
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step