In this one-hour, project-based course, you'll learn how to use Unity's built-in Player Preferences to store, load, and reset your game's data. You'll learn the different ways in creating clean code when it comes to manipulating the game's data, using Inheritance and Abstraction. You'll also learn the types of data Player Prefs consider and how we can use them to expand the data to manipulate. The guided project will introduce you to the following Unity concepts: - Player Preferences - Inheritance - Abstraction This project also makes use of the sci fi-themed Unity project created in Create UI in Unity Part 3 - Settings Menu. This compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
C sharp (C#) Programming Language
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step